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#ifndef DBAUI_TABLEWINDOWLISTBOX_HXX
#define DBAUI_TABLEWINDOWLISTBOX_HXX

#include <svtools/svtreebx.hxx>
#include "callbacks.hxx"

struct AcceptDropEvent;
struct ExecuteDropEvent;
namespace dbaui
{
	class OTableWindowListBox;
	struct OJoinExchangeData
	{
	public:
		OTableWindowListBox*	pListBox;		// die ListBox innerhalb desselben (daraus kann man sich das TabWin und daraus den WinName besorgen)
		SvLBoxEntry*			pEntry;			// der Eintrag, der gedraggt oder auf den gedroppt wurde

		OJoinExchangeData(OTableWindowListBox* pBox);
		OJoinExchangeData() : pListBox(NULL), pEntry(NULL) { }
	};
	struct OJoinDropData
	{
		OJoinExchangeData aSource;
		OJoinExchangeData aDest;
	};

	class OTableWindow;
	class OTableWindowListBox
			:public SvTreeListBox
			,public IDragTransferableListener
	{
		DECL_LINK( OnDoubleClick, SvTreeListBox* );
		DECL_LINK( ScrollUpHdl, SvTreeListBox* );
		DECL_LINK( ScrollDownHdl, SvTreeListBox* );
		DECL_LINK( DropHdl, void* );
		DECL_LINK( LookForUiHdl, void* );
		
		Timer						m_aScrollTimer;
		Point						m_aMousePos;

		OTableWindow*				m_pTabWin;
		ULONG						m_nDropEvent;
		ULONG						m_nUiEvent;
		OJoinDropData				m_aDropInfo;

		BOOL						m_bReallyScrolled : 1;
		BOOL						m_bDragSource : 1;

	protected:
		virtual void LoseFocus();
		virtual void GetFocus();
		virtual	void NotifyScrolled();
		virtual void NotifyEndScroll();

		virtual long PreNotify(NotifyEvent& rNEvt);

		virtual void dragFinished( );
		
		

	public:
		OTableWindowListBox(OTableWindow* pParent);
		virtual ~OTableWindowListBox();

		// DnD stuff
		virtual void		StartDrag( sal_Int8 nAction, const Point& rPosPixel );
		virtual sal_Int8	AcceptDrop( const AcceptDropEvent& rEvt );
		virtual sal_Int8	ExecuteDrop( const ExecuteDropEvent& rEvt );

		// window
		virtual void Command(const CommandEvent& rEvt);

		OTableWindow* GetTabWin(){ return m_pTabWin; }
		SvLBoxEntry* GetEntryFromText( const String& rEntryText );

    private:
        using SvTreeListBox::ExecuteDrop;
	};
}
#endif // DBAUI_TABLEWINDOWLISTBOX_HXX



